Webincentive compatible social choice functions under level-k reasoning. This is our main result (Theorem 1), which amounts to a level-k revelation principle. ... excludes level-0 (following … WebFeb 1, 2010 · This paper investigates the reasoning process in one-shot games. To this end it proposes a new experimental design that allows to obtain a written account of individual reasoning. The design...
Examining Monotonicity and Saliency Using Level- k Reasoning in …
WebRemark 1. We present our results under the assumption that individuals see others’ depths of reasoning as exactly one level below theirs. While this is one of the standard specifications, one can certainly envision more general scenarios. Webof reasoning in terms of a k-level. We find that the most frequently observed reasoning levels are k = 2 and k = 3. In our game roughly 30 percent of the players are k ≤1 and 25 percent are k ≥4. We compare our results to other experiments that identify level-k distribution, foremost to the money request (or 11-20) game. how wwii ended the great depression
The 11-20 money request game: Evaluating the upper bound of k-level …
WebCrawford and Iriberri (2007) found that given their assumptions on the level-0 behavior, the distribution of types that best fits the data included many level-3 and level-4 types. ... Using k-level reasoning is very natural: The game’s payoffs are described using the best response function explicitly, a characteristic that triggers iterative ... WebCrawford, and Broseta (2001), and Costa-Gomes and Crawford (2006). ... vince their teammates to follow their advice; and Selten et al. (2003) studied sub- ... Using level-k … WebMar 24, 2024 · Level-k Thinking. Consider a game where everyone in a classroom picks a number between 0 and 100. The person closest to half the average wins. Obviously, picking a number over 50 would be silly. Based on this, picking a number over 25 would be silly. Similarly, picking a number over 12.5 would be silly. Continuing this line of thought, … how wwi ended